Friday, October 17, 2014

Races of Teredahar: Elves

During the Age of Settlers much of the newly-summoned land in Teredahar was claimed and settled by the Elvish Empire of Tan'Rar. Different ethnic groups within Tan'Rar set out from Tan'Rar on the southern continent Loraida to found homelands for their people on the new continent. The differences in these settlements and the distance between them have caused ethnic differences to only grow between the populations.

Common (Syldarri) Elf

Syldarri elves are descended from the general bulk of settlers from Tan'Rar and show the widest variety of traits within a single population. They're on average between 5 and 6 feet tall, slender of build and have lightly tanned to pale skin. Their natural affinity for magic means they tend to settle in large cities around magical sites such as universities and fixed portals. The largest population of these Elves is in the nation of Syldar in north-central Teredahar. They are also found all over the continent as traders, magic instructors, craftsmen and businesspeople.

Stats: These are standard, unmodified Pathfinder Elves. 
* As Elvish is the common language of Teredahar, Elves begin play speaking Common(Elvish) and Human

Reddin Elf

The Reddin were a distinct religious and cultural group that broke off from Tan'Rar during the Age of Settlers. They landed on the west coast amidst a rainforest of immense redwoods and made it their home. Reddin shun arcane magic and technology and believe in living among nature rather than conquering it. They live in small settlements deep in the forest where they believe they are closer to their fey ancestry. Several physical traits differentiate them from Syldarri elves. They are shorter in stature (usually under 5'5"), but also more muscular. Their skin has a distinct reddish hue (which some wrongly assume gave them their name) and they most commonly have black hair and brown eyes. They are insular and do not welcome outsiders, nor do they travel much beyond their lands.

Stat changes (compared to Syldarri):
  • Remove Human as a free starting language.
  • Replace racial ability score traits with +2 STR, +2 WIS, -2 CHA
  • Replace Elven Magic with new ability: Woodcraft - +1 on Knowledge(nature) and Survival. Bonus increases to +2 in forest terrain. 

Mountain Elf (aka Drow)

Mountain-dwelling elves have lived from some time within Tan'Rar. They were often seen as outcasts living on the fringes of civilization and hiding in shadowy mountain valleys. During the Age of Settlers small groups of Mountain Elves braved crossing the ocean in search of lands to call their own. There they encountered Mountain Dwarves and many found living underground to be more pleasant than mountain valleys. Whether from the valleys or below, members of this sub-race share the same traits, but valley-dwelling Mountain Elves consider being called "Drow" a racist insult, so traveler beware. Moutnain Elves are roughly the same size and build as their lowland-dwelling cousins. What sets them apart is their dark, almost purple skin-tone and predominantly silver hair. Many also have red or white-coloured eyes with almost invisible pupils.

Stats: See Drow; lose the "always evil" nonsense. They do tend to be chaotic, though.
* Undercommon is only spoken by subterranean-dwelling members of this subrace. Substitute for another language if you grew up on the surface.

Grey Elf (aka Highborn Elf)

The oldest bloodlines in Elvish society can be traced back to the noble houses of Tan'Rar itself. Though the Empire is long-since dead many old families still carry the blood of emperors in their line. Once every few generations of Syldarri, a child will be born with exceptionally pale, almost white skin, silver hair, and above-average affinity for magic. Many highborn elves go on to become great leaders of mage schools or rulers of nations.

Stat changes (compared to Syldarri):
  • Replace Weapon Familiarity with new ability: Arcane Focus - +2 on concentration checks to cast arcane spells
  • Replace racial ability score traits with +2 DEX, -2 CON, +2 CHA
  • +1 on caster level checks (such as to defeat spell resistance)
  • Increase racial saving throw bonus against enchantment to +3

Next Time

Didn't I say this was going to be shorter than normal? Next week's article will continue exploring the map of Teredahar.

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