Showing posts with label Module. Show all posts
Showing posts with label Module. Show all posts

Thursday, November 24, 2016

The Frozen Kingdom, Chapter 9

Chapter 9 of The Frozen Kingdom is now available for preview.

This chapter picks up right after the end of chapter 8. Two rival gangs, The Smiths and The Guardians are preparing to battle in the Guardians' underground brewery-fortress. The party have allied with one side or the other to gain access, but the fight itself is not their concern.

Within Barreltown is rumoured to be the third of Valasir's libraries and another crucial piece to uncovering what happened to freeze Tannock in ice and what the would-be queen Zerith Amastatica is really after.

After the RP-heavy eighth chapter, this chapter swings the focus back to combat, dungeoneering, and puzzle-solving.

The Bestiary has also been updated for chapters 8 and 9.

Download

Chapter 9 - Barreltown: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

Level 4-5 characters. Estimated playing time: 2 hours.

The Frozen Kingdom Chapters

Monday, October 24, 2016

The Frozen Kingdom, Chapter 8



Chapter 8 of The Frozen Kingdom is now available for preview.
In this module the party continue their quest by traveling south into Koldar and the City of Ardan Castle. There they must deal with the locals to discover if Välásir's third library is even in the city, and where to go to find it. There's a great deal of potential side-tracking in the city, places to see, and characters to interact with.

This is the longest chapter in The Frozen Kingdom so far, and probably the longest of the entire 13-ish chapters in the whole story. The length is attributable to the large number of potential side-tracks for parties to go on as they scour the city looking for clues as to where the next library is located. Players on the direct path could be done in under an hour, whereas players who explore more or find a lot of dead-end paths will take several hours. Those dead-ends all have their own challenges and rewards, though, so I like to think of them as "optional encounters" rather than true dead-ends. DMs running this module will have to read their players and decide how big a trip to make of their time in The City of Ardan Castle.

Note: At time of publishing (Oct 24th), the bestiary has not been updated yet with blocks for NPCs from this chapter.

Download

Chapter 8 - Ardan Castle: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

Level 4 characters. Estimated playing time: 1-4 hours.

The Frozen Kingdom Chapters

Thursday, August 18, 2016

The Frozen Kingdom, Chapter 7


Chapter 7 of The Frozen Kingdom is now available for preview.

This picks up right where Chapter 6 left off, with the party heading upwards into the ruined city of Skyperch in search of where Valasir may have hidden the rest of the spell that froze the kingdom.

Download

Chapter 7 - The Ruins of Skyperch: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

Remember that the party gained a level at the end of chapter 6 but that new level should not take effect until they have taken a long rest.


Level 3-4 characters. Estimated playing time: 2 hours.

The Frozen Kingdom Chapters

Thursday, July 14, 2016

The Frozen Kingdom, Chapter 6

Chapter 6 of The Frozen Kingdom is now available for preview.

Thus we enter the "Road Trip" part of the story.

The party must now travel to the dwarven town of Kor's Geode in search of another of Välásir’s libraries. Getting there is the easy part. Once there they must somehow convince the city's tyrranical leader to grant them access to the ruined city atop his mountain where the library is believed to be.

This also introduces the first of a series of sidequests concerning Merle Raddelle if the party chose to keep her alive and bring her along. Merle's story largely runs in parallel with the main plot as she comes to understand her powers and the world at large with the party's help. As the story progresses we will see more of these.

Download

Chapter 6 - Kor's Geode: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

This module has highly variable playtime depending on what the players choose to do in Kor's Geode. If they miss or ignore the sidequest and jump straight to a successful strategy for getting to Skyperch the chapter could be done in an hour. If they do the sidequest and choose to sneak/murder their way to a solution then it could take much longer.

Level 3 characters. Estimated playing time: 1-4 hours.

The Frozen Kingdom Chapters

Wednesday, June 15, 2016

The Frozen Kingdom, Chapter 3 Updated

Chapter 3 of The Frozen Kingdom has been updated following playtesting.

Download
Chapter 3 - The Girl from the Glacier: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

Changes to this chapter were relatively light and focused on clarifying some of the exposition and balance changes to the two skill challenges presented in this episode. Most notably players with middling investigation skills are more likely to get information that is potentially incorrect rather than no information at all during the search of the city skill challenge.

The Frozen Kingdom Chapters

Thursday, June 9, 2016

The Frozen Kingdom, Chapter 5

Chapter 5 of The Frozen Kingdom is now available for preview.

I had to split the dungeon experience from Chapter 4 into two pieces to follow my length guideline. Chapter 5 continues where we left off with the search for Välásir’s hidden library.

Download 

Chapter 5 - Archives: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

This chapter's dungeon is slightly less puzzle-focused and features some non-combat encounters for players to work through.

Level 3 characters. Estimated playing time: 2 hours.

The Frozen Kingdom Chapters

Thursday, May 19, 2016

The Frozen Kingdom, Chapter 4



Chapter 4 of The Frozen Kingdom is now available for preview.

That's probably it for May updates. In June I expect to have Chapter 3 updates and Chapter 5 out for preview.

Download 

Chapter 4 - Välásir: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

This chapter delves into a bit more of the mythology of the world and begins to set up the main adventure arc. The players must find a clue towards what Zerith Amastatica is looking for hidden deep beneath the city of Sylridian.

This chapter features a medium-sized puzzle dungeon and encounters with new and familiar enemies.

Level 3 characters. Estimated playing time: 2 hours.

The Frozen Kingdom Chapters

Saturday, May 14, 2016

Chapter 2 Updates


Following playtesting this weekend, Chapter 2 of The Frozen Kingdom has been updated.

Download Chapter 2 - Dragon's Teeth: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

There were only a few changes for clarity and some minor editing this time around since this module overlaps with Chapter 1 a fair bit.

One clear piece of feedback received was that it is too similar to chapter 1 in terms of setting and encounters. Without giving too much away, most of the similarity was intentional and logical. Nevertheless if this feedback is repeated I will re-tool parts to make it a more unique experience.

Another piece of feedback was that Bottle Knight fights weren't interesting enough after the nerf. In response to that I've changed them yet again. They now have a battlefield control ability - leaving puddles of acid around after missed acid shots and AoE spray attacks. This is balanced out by the puddle only doing damage if a player walks into it or ends their turn in that space, to give creatures already hit by the AoE a chance to move and avoid extra damage. Additional testing will be required to see if this makes the encounter more "interesting" in a way that is fair but challenging.

Playing time came in just under 3 hours for a party of 5 with some inexperienced players a lot of table chatter. More focused and experienced groups could probably do it in 2. For such groups I recommend playing chapters 1 and 2 back-to-back as they together comprise most of the "introduction" part of this story.

The Frozen Kingdom Chapters

Sunday, April 17, 2016

Frozen Kingdom Chapter 1 Updates

Following a playtest this weekend I've updated The Frozen Kingdom chapter 1.

Notable changes include:
  • Removed irrelevant section about the Sylridian Helix that doesn't have any importance until Chapter 3 and is repeated there anyways
  • Clarified wording in Taneth's quest speech
  • Added description of Bottle Knight defensive tactics
Bestiary changes include:
  • Nerfed Bottle Knight damage output
  • Changed Bottle Knight abilities because they were too similar to Ice Mephits already encountered in Ch.1
Updated documents can be downloaded here:

Chapter 1 - Mog the Missing: Google Doc | PDF
The Frozen Kingdom Bestiary: Google Doc | PDF

The Frozen Kingdom Chapters

Tuesday, April 12, 2016

The Frozen Kingdom, Chapter 3

As promised, it's done early!
Module 3 of The Frozen Kingdom is now available for playtest.

This one is different from the first two in a few important ways: First off, it's much heavier on narrative and exposition as it expands upon events from the first two chapters. Second, it takes place entirely within Sylridian at various locations in the city. Lastly, it contains a couple skill-challenge encounters as well as traditional combat. I guess what I'm saying is, "roleplayers and skillmonkeys, this one's for you."

I said this one would be short like chapter 2 but it's actually the longest by page-count. Go figure.

#3 The Girl from the Glacier (CR 2)

Google Doc | PDF

The Bestiary has been updated with monsters from this episode:
Google Doc | PDF

The Frozen Kingdom Chapters

Friday, April 1, 2016

The Frozen Kingdom, Chapter 2

The second module of my new campaign for 5th Edition is now complete and ready to playtest.

This one is kinda short but it contains one of the pivotal RP moments from the story. Episode 3 is also a short-ish RP focused module which I'm already off to a good start on so it will probably be done ahead of schedule.

The Frozen Kingdom Ch. 2 - Dragon's Teeth (CR 2)

 The Bestiary has been updated with monsters from this episode:

The Frozen Kingdom Chapters

Thursday, March 17, 2016

The Frozen Kingdom, Chapter 1

The first chapter of my new adventure for 5th Edition is now complete and ready to playtest. When I played this with a test group it was about 2 hours long. My goal is for each chapter to be 2-3 hours in length.

I hope to crank these out once per month but we'll see how that goes with testing and revision work.

The Frozen Kingdom Ch. 1 - Mog the Missing (CR 1)

The Frozen Kingdom - Bestiary

The Frozen Kingdom Chapters

Thursday, January 22, 2015

Module - The Fall of Beacon City (CR 7+)

I've (almost) finished another module. This module is the first episode of a plane-hopping campaign I originally ran a couple years ago using Pathfinder. It has been converted to 5th Edition and formalized way more than it used to. Some parts are still incomplete and it has yet to be playtested.

Summary

The party are a group of former-adventurers drafted into the army of Headmaster Azan (a Hebdomad) to defend Prime against the approaching armies of Zero the Unifier. They've been deployed to a city well behind the front lines to help prepare its defenses when the enemy arrive early and in far greater numbers than expected. The city is quickly overrun and they must now escape before they're found and killed.

This module introduces players to many of the concepts of Teredahar's expanded cosmology, including the Hebdomad, Shard planes, and the races that live both on Prime and throughout the multiverse. The Pyren are introduced in this module as a major enemy race that will be encountered numerous times again throughout the campaign.

Download Link

View/Download (PDF)
Note: Appendices and playtesting are still incomplete. Feedback appreciated. 

License

This module uses the Open Game License. The setting is also usable under Creative Commons - Attribution 4.0. So if you want to use it for anything else, you just need to credit me. I'd appreciate feedback, though. Tweet me @too_many_knives.

Sunday, January 18, 2015

Module - The Green Ridge Incident (CR 5)

Update: The module's boss mechanics have been modified significantly following playtesting. 

Small announcement here. I've finished the first draft of a tiny adventure module using 5E rules and set in Teredahar. This is my first go at writing a formal adventure module. It has been an interesting exercise. I'll be writing at least one more of these next month.

View / Download (PDF)

License

This module uses the Open Game License. The setting is also usable under Creative Commons - Attribution 4.0. So if you want to use it for anything else, you just need to credit me. I'd appreciate feedback, though. Tweet me @too_many_knives.