Thus we enter the "Road Trip" part of the story.
The party must now travel to the dwarven town of Kor's Geode in search of another of Välásir’s libraries. Getting there is the easy part. Once there they must somehow convince the city's tyrranical leader to grant them access to the ruined city atop his mountain where the library is believed to be.
This also introduces the first of a series of sidequests concerning Merle Raddelle if the party chose to keep her alive and bring her along. Merle's story largely runs in parallel with the main plot as she comes to understand her powers and the world at large with the party's help. As the story progresses we will see more of these.
Download
Chapter 6 - Kor's Geode: Google Doc | PDFThe Frozen Kingdom Bestiary: Google Doc | PDF
This module has highly variable playtime depending on what the players choose to do in Kor's Geode. If they miss or ignore the sidequest and jump straight to a successful strategy for getting to Skyperch the chapter could be done in an hour. If they do the sidequest and choose to sneak/murder their way to a solution then it could take much longer.
Level 3 characters. Estimated playing time: 1-4 hours.
The Frozen Kingdom Chapters
- Bestiary
- Chapter 1: Mog the Missing (update notes) (Level 1)
- Chapter 2: Dragon's Teeth (update notes) (Level 2)
- Chapter 3: The Girl from the Glacier (update notes) (Level 2)
- Chapter 4: Välásir (Level 3)
- Chapter 5: Archives (Level 3)
- Chapter 6: Kor's Geode (Level 3)
- Chapter 7: The Ruins of Skyperch (Level 3-4)
- Chapter 8: Ardan Castle (Level 4)
- Chapter 9: Barreltown (Level 4-5)
- Chapter 10: Voltac (Level 5)
- Interlude: The Sand League (Level 5)
- Chapter 11: Skyzzar (Level 5-6)
- Chapter 12: The Singing Library (Level 6)
- Chapter 13: Cadisfel Manor (Level 6)
- Chapter 14: Into the Freezer (Level 6)
- Chapter 15: The Frozen Capital (Level 7)
- Chapter 16: Rifts and Portals (Level 7)
- Epilogue
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