Thursday, January 22, 2015

Module - The Fall of Beacon City (CR 7+)

I've (almost) finished another module. This module is the first episode of a plane-hopping campaign I originally ran a couple years ago using Pathfinder. It has been converted to 5th Edition and formalized way more than it used to. Some parts are still incomplete and it has yet to be playtested.

Summary

The party are a group of former-adventurers drafted into the army of Headmaster Azan (a Hebdomad) to defend Prime against the approaching armies of Zero the Unifier. They've been deployed to a city well behind the front lines to help prepare its defenses when the enemy arrive early and in far greater numbers than expected. The city is quickly overrun and they must now escape before they're found and killed.

This module introduces players to many of the concepts of Teredahar's expanded cosmology, including the Hebdomad, Shard planes, and the races that live both on Prime and throughout the multiverse. The Pyren are introduced in this module as a major enemy race that will be encountered numerous times again throughout the campaign.

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Note: Appendices and playtesting are still incomplete. Feedback appreciated. 

License

This module uses the Open Game License. The setting is also usable under Creative Commons - Attribution 4.0. So if you want to use it for anything else, you just need to credit me. I'd appreciate feedback, though. Tweet me @too_many_knives.

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