Friday, November 21, 2014

Races of Teredahar: Halflings

Halflings are not indigenous to Teredahar, or indeed to Prime at all. Like the Elves they came from Ceratharidoun's world and traveled across the Shards after their world was destroyed by the cataclysm. Halflings, however, did not settle on Prime until long after the Elves arrived.

When their world was shattered in the cataclysm, the nomadic Halflings were flung outwards into the Void upon many of the Shards. There they continued to live a nomadic lifestyle, moving between shards where they touched and settling only briefly when they found a Shard to be particularly habitable.

When the Elves created Teredahar by intentionally crashing a Shard into Prime, they unknowingly chose one that was inhabited by Halflings. Those that survived the merging of worlds found themselves upon the vast plains and lowlands of southern Teredahar. Already used to the world-hopping lifestyle, Halflings spread out and flourished in their new land.

Contact with the Elves of Tan'Rar came quickly. Within a decade Tan'Rar structured the largest nomad tribe into a vassal state ruling the region called Kurudar ("Land of the Wind" in Old Elvish). Statehood led to the end of the nomad lifestyle for many of the Halflings, but some calling themselves simply "travelers" still maintain the old traditions even in the midst of Kurudar's agrarian majority.

Eldari - Shard Halflings

Not all of the Halfling race were on the Shard that crashed into Prime. There are millions of halflings still living out among the Shards. These are the Shard Halflings: a hardy, rugged people forged by generations of world-hopping and contending with the ever-changing magical forces of the Shards. They keep to their own and avoid outsiders unless necessary for trade or protection. The remains of Shard Halfling settlement can be found all over the Shards, but they never stay in one place for long and are near impossible to find if they know you're looking for them.

Stats: (Compared to Kurudari)
  • Replace racial ability mods with +2 Dexterity, +2 Constitution, -2 Charisma. Eldari are much hardier than their descendents but are unfriendly towards outsiders.
  • Speed 30
  • +2 Racial bonus on Knowledge (planes) and Survival
  • Remove sure-footed
  • Remove fearless

Nokuri & Kurudari

When Teredahar was conquered by the Elves of Tan'Rar, the largest of the nomadic Halfling tribes were granted authority over all of the lands of Kurudar to rule as a vassal state of Tan'Rar. All they had to do was conform to an Elvish-style civilization based around farming and cities instead of nomadic herding. The descendents of those that settled became the Kurudari. Those tribes who clung to the old ways and did not settle remained nomads were forced to live on the outskirts of Kurudari civilization. They call themselves Nokuri, but are commonly called Travelers in the Elvish tongue.

Kurudari - Settled Halflings
Stats: These are the standard, unmodified Halflings

Nukuri - Traveler Halflings
Stats: (Compared to Kurudari)
  • +2 Racial bonus on Bluff and Sleight of Hand. Sleight of Hand is always a class skill. 
  • +1 Initiative
  • +1 on attack rolls while flanking
  • -2 on saves against fear
  • Remove sure-footed
  • Remove fearless

Next Time

Next week's article will be on Kurudar, the dominion of Halflings on Teredahar.

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