Friday, December 12, 2014

Teredahar Locales: The Kingdom of Rime

Location

Rime is the northernmost part of Teredahar. Its neighbours are Tannock (Syldar) to the west across the Tannock Shield Mountains Ashdar to the south. It is bounded by three large bodies of water: the Freezing Ocean in the north, the Dragon Ocean off its east coast, and the Sea of Rime in the southwest between Rime and Sydar proper. These borders are generally agreed upon tough occasionally one of the northern Broken Teeth clans will challenge Rime's control over territory on its border with Ashdar. These conflicts are short and borders haven't changed appreciably in generations.


Landscape

The terrain of Rime was shaped by massive glaciers eons ago and though they've mostly melted away their footprints can be seen everywhere. Rime is extremely mountainous, especially along its northeastern coast where a series of worn, jagged mountain rise thousands of feet high to plunge sharply into deep fjords. Inland, the area is dotted with small glacial lakes and rivers and several more mountain ranges carved by glaciers. These mountains are old, weathered rock quite unlike the sharp volcanic mountains further south.

Climate

Rime's northerly latitude has always brought it long, dark winters compared to the rest of Teredahar. It snows almost half of the year and all year round the cold winds of the Freezing Ocean make it a much colder place than anywhere else except Tannock's glacier. The effect of that magically-created glacier seeps over the Tannock Shield mountain-range and causes Rime's western territories to be grasped by wintery cold year-round. Long days in the summer and abundant melt-water make Rime's eastern valleys surprisingly suited for growing certain food-crops.

People & Commerce

Rime is primarily inhabited by Dwarves living in several mighty mountain-homes among the fjords and valleys of the nation's east. Around the Sea of Rime several trading posts exist, inhabited by a mix of Syldarri Elves, Humans, and Dwarves. In the summertime the mountainhomes trade by ship along Teredahar's east coast with Ashdar and Din, some even venturing to Kurudar far to the south. These ships carry mostly raw metals, hides, and gems. What farmland Rime has does not produce enough to feed all the mountainhomes so most of their food has to be imported. Each mountainhome stock-piles tremendous amounts of food every fall to last the winter. A significant amount of Rime's trade is also done via overland caravans taking goods to/from trading posts on the Sea of Rime where they trade with the elves from Syldar. In wintertime the ocean becomes too dangerous for sea trade and these caravans provide a crucial lifeline to the outside.

Government

Kurudar is governed by a traditional monarchy. Clan Doag are the hereditary rulers of the nation, joined by marriage with Clan MacPotlaugh and Clan Tain, who rule the second and third-largest (respectively) mountainhomes on Rimes' peninsulas. Trader villages on the Sea of Rime and other mountainhomes in the nation all pay homage to one of these three houses through taxes and a food levy that ensures the largest settlements have food for each winter.

Rime has a small centralized military and each township is legally required to have its own militia. By some estimates over a quarter of the adult population have combat training, though Rime hasn't fought a war since its unification. The kings of Clan Doag keep Rime out of the world stage and instead focus on trade and peaceful isolation from outside affairs.

Next Time

Next week's article will finish out the Locales series with the last major region, and it's right in the centre: Koldar and the Southern Shifting Desert.

No comments:

Post a Comment