Showing posts with label Birth of a World. Show all posts
Showing posts with label Birth of a World. Show all posts

Wednesday, March 11, 2015

Birth of a World on indefinite hiatus

I'm putting the weekly streaming show on indefinite hiatus. I've been doing it for half a year (give or take) and it hasn't really found an audience. I will likely make another foray into online D&D videos sometime in the future. At the very least I do want to stream more 5th Edition gameplay.

Wednesday, November 19, 2014

Art to Stat Block - The Eyeball Tree

I constructed this creature in Birth of a World episode 11. Watch it on YouTube here.

Based on chillier17's original artwork: http://chillier17.deviantart.com/art/Please-do-not-feed-the-Eyeball-Tree-487396557

Eyeball Tree - CR 10

Before you stands a large, gnarly tree. It has no leaves. 
Its branches end in rough claws. Numerous eyeballs sprout 
from knots in its limbs. As you approach the eyes focus 
on you, filling you with supernatural dread.

XP 9,600
CN Huge Aberration
Init +5; 
Senses Darkvision 60ft, All-around vision; Perception +19

---Defense---
AC 22, touch 9, flat-footed 21 (+1 Dex, -2 Size, +13 Natural)
HP 164 (16d8+80+16 toughness); 
Fort +10, Ref +6, Will +14
DR 10/Slashing

---Offense---
Speed immobile?
Melee 2 Slams +19 (1d8+7, plus Grab)
Space 15ft; Reach 20ft 
Special Attacks
:.Life Leech
:.Gaze 
---Statistics---
Str 24, Dex 12, Con 20, Int 2, Wis 16, Cha 2
Base Atk +12, CMB +9, CMD 20 (can't be tripped or pushed)
Feats Improved Initiative, Power Attack, Toughness, (2-3 other feats as needed)
Skills Perception +19
Modifiers
Special Qualities

---Special Abilities---
Life Leech
:.On grappled target
:.1d8+7
:.1d4 strength damage

Gaze
:.Single target within 120ft
:.Mind-effecting, visual
:.Forces you to cower
:.Fort save to reduce to frightened 
:.DC 19 (wisdom based)
---Ecology---
Environment Swamp
Organization Solitary
Treasure Standard

Wednesday, October 29, 2014

"Red Potato" Now Has a Storyline!

...or at least the bones of one. I took the story outline developed in last week's stream, filled in a few bits, and it's now online for anyone to view over here: http://stonedice.blogspot.com/p/story-arc.html

Be sure to watch and participate in the setting's ongoing development, Wednesdays at 9PM Pacific on http://twitch.tv/Too_Many_Knives

Wednesday, October 15, 2014

Birth of a World - The Vault Golem

Original artwork by chillier17: http://chillier17.deviantart.com/art/Vault-Golem-486381896

Before you stands a hulking behemoth of metal. A large crank-handle and keyhole protrude from the front of its speherical safe of body.
  • Built by someone to protect valuable objects
  • Instead of protection location they're kept, it moves with them.
  • Recognizes a master to let him/her get close enough to unlock safe
CR          10
Size        Large
Initiative  +2
Senses      Low-light vision, Darkvision 60', +0 Perception

--Defense--
AC          26, touch 12, flat-footed 23 (+3 dex, +13 natural, -1 size)
HP          110 (13d10 +30)
Fortitude   +4, immune to anything that wants it, unless it works on objects
Reflex      +7
Will        +4
DR          10/adamantine and bludgeoning
Construct immunities
Magic immunity (see below)

--Offense--
Speed       30ft
Melee       2 slams +21 (2d8+8 bludgeoning)
Space/Reach 10' / 10'

--Statistics--
Str 26 (+8), Dex 16 (+3), Con -, Int -, Wis 10 (0), Cha 1 (LOL)
Base Atk  +13
CMB       +21
CMD       35

--Special Abilities--
Magic Immunity:
  A Valut Golem is immune to any spell that allows Spell Resistance, except as noted:
  - A lightning bolt spell removes effects of overheating and causes a Vault Golem to gain Haste for 2 rounds. 
  - Any effect that causes the Vault Golem to heat gives it the Overheat condition described below. 
  - Spells that cause metal to rust affect a Vault Golem normally
  
Overheat:
  If exposed to extreme temperatures such as a furnace or a Heat Metal spell, a Vault Golem will begin to overheat, slowing its movement. 
  - -6 penalty to dex 
  - movement penalty
  - Lasts 2 rounds after heat is removed

Cargo:
  If a Vault Golem is destroyed by massive damage, fire, or explosion there is a 75% chance that its contents are destroyed. 
  If the Vault Golem is immobilized or otherwise disabled, you can attempt to pick the lock. DC is 36 to pick the lock.

Wednesday, September 17, 2014

Birth of a World #2

The second Birth of a World livestream has concluded. It's now up on YouTube here.
I've uploaded my working notes on the setting to the blog. You can get them here.

Wednesday, September 10, 2014

Weekly, Live, Interactive, Video Podcast

The first broadcast of Birth of a World was a moderate success. I'm officially branding it as a weekly, live, interactive, video podcast because I think that's the best description I can give the experience. It's looking like collaboration with viewers is going to be a big part of the process, which I like.

So far we've got a small mining town somewhere on a rail line through the mountains being troubled by a magma elemental/animated stone monster deep underground. The world has a vaguely Final Fantasy-feeling early industrial magi-tech society. The player characters were traveling on a train that got derailed by an avalanche in the mountains, trapping them in this town that's temporarily named "Red Potato".

You can watch the broadcast in its entirety on YouTube over here: http://youtube.com/watch?v=ZbkGZMzwwYc.

Next broadcast will be fleshing out the town with a map of its surroundings and a few NPCs. I'll also be mapping out the mines as an adventure location if there's time. You can watch every Wednesday at 9:00pm Pacific at http://twitch.tv/Too_Many_Knives.

Wednesday, September 3, 2014

Announcing "Birth of a World" on Twitch.tv

Next Wednesday at 9:00PM Pacific I'll be live-streaming the creation of a new RPG campaign world while answering questions posted by viewers about all aspects of the dungeon mastering arts. Regardless of what system you use this will be fun and informative. The stream will last 1 hour and will be uploaded to YouTube afterwards.

Follow me on Twitch.tv: http://twitch.tv/Too_Many_Knives